![]() The difference with sim/4X/any genre that's fallen outside of the general "popular games" trend is that they ended up becoming overly specialized and inaccessible to newcomers. So you can sit back (with a cold beverage of your choice) and enjoy a nice relaxing time playing mayor and seeing your little city develop before your eyes! It’s quite balanced (when you resist the temptation to use cheats) without being overly hard. It’s just a really solid and super fun game. The added complexity didn’t bring any new profound shifts in thinking or strategy, it just created more busywork for the player. My beef with SimCity 4 is that it added a bunch of details that make it less fun, like micromanagement of the funding of individual hospitals and police stations. Probably the most extreme example of this is chess: way more enjoyable than real warfare.īack on topic though. Realistic simulation in games is almost universally less fun than simple, predictable game logic. I feel like it hit a pretty good sweet spot between simulation and fun (which is to say, not even a vague gesturing at anything remotely realistic). Additionally, Conveyor attachment placement has been upgraded, now helping players play smarter by automatically selecting the correct attachments dependent on surfaces.I prefer SimCity 2000. With ease of movement a key player in this update, Conveyor Belts have gotten a new support that can be attached to ceilings. The greater the distance travelled, the faster the Zipline Sprinting goes, assisting players increase efficiency and productivity. Using the same controls as regular sprinting, players can enter Zipline Sprinting. This new update also brings a brand new 'Sprint Mode' via Ziplines. ![]() Better, Faster, Stronger, But Not Harder! ![]() ![]() Alien DNA Capsules, produced from the remains of hostile alien wildlife, can now be exchanged for FICSIT Coupons in the AWESOME Sink. These modes come with a promise of new game modes in future updates! Now players will have more options on hunting alien creatures and can be rewarded with coupons for killing and looting alien creatures on their venture for total planetary industrialization. 'Regular' is where hostile creatures attack player characters, 'Retaliate' will see hostile creatures only attack if the player attacked them first, and 'Passive' sees creatures never attack the player character. Update 7 will contain 'creature hostility' modes, to complement individual styles of play. Additionally, factory-building moguls can organize to their own preferences, fully controlling categories, subcategories, and ordering. Players can look forward to this feature appearing in the Build Menu which will house all player Blueprints. Additionally, production-line Blueprints will be fully functional as Conveyor Belts, Pipelines, Power connections and Recipes can be used and saved. They can save their setup and a Blueprint will be saved with their custom set-up to be used over and over. Players simply place a Blueprint Designer (pictured below) and construct other buildings within the design space. The Blueprint Designer will significantly change how players can approach building their factory, enabling them to design their own Blueprint solutions, with both fully functional production lines and aesthetic factory designs. The headline feature of Satisfactory Update 7 allows players to create their own combinations of buildings and components, and save them to be built over and over again.
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